Gameguru Mania Updated:03:36 AM EDT Apr,29
Mass Effect: Andromeda Gets
Blood game remaked in Unity
Call of Duty: WWII reveal tr
Sunless Chronicles Revealed
DOTA 2 Update Requiring Phon
Intel To Accelerate Next Gen
Nvidia Shows Impressive Game
Micro Machines World Series
Quake Champions - Galena Cha
Patch that unblocks Windows
Full Throttle: Original vs R
Quake Champions - PC Gamepla
Syberia 3 - Launch Trailer
Star Wars Battlefront II - F
TechNews - Happy Easter week
Denuvo V4 Cracked Within a M
Windows 10 Creators Update
GTA Online Gets New Land Gra
Dawn of War III's Opening Ci
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 Gameguru Mania News - Apr,29 2017 - all 
Star Citizen Passes $148 Million in Crowdfunding - briefly
(hx) 03:36 AM EDT - Apr,29 2017 - Post a comment
Apparently, there is no stopping the Star Citizen train, as the game just passed $148,000,000 in crowd funding. In a statement provided via mail to backers, Director Chris Roberts explained the philosophy behind the game’s continued crowdfunding initiative:
I wanted to take a few minutes to discuss why we do things like Concept and Flight Ready Sales as I see occasional discussion about why we are still raising money after collecting almost $150M from crowdfunding.

Simply put; because we want to create the richest most fully realized universe that Gaming has ever seen.

I made a commitment a long time ago to all of you that any additional money raised beyond the initial crowdfunding goals before the "Commercial" launch of Star Citizen would go back into making the game bigger and better. My challenge to the community was “YOU set the ambition by your level of support.” We have been holding our side of the bargain ever since. It’s why we have grown to 428 employees worldwide over the past year and are still looking for more talented developers. This is a very different approach than a typical Publisher, whose main motivation is to generate profits; more sales equals better returns for its shareholders. During this development phase, our “profit” is making the game better. A great example of this is the Planetary Tech that we will debut with 3.0 in a few months. If you look back on the initial campaign promises and stretch goals, we only promised to put a small team together to investigate Procedural Technology for the game, not to dramatically expand the game by making every planet and moon explorable. But because of the continued support, we were not only able to hire the world class team we have in Frankfurt, and then allow them to make rapid progress in developing technology that will deliver Crysis-quality planets, we were also able to make the decision to go all in and deliver fully realized worlds and moons to visit and explore.

The ability to land and explore any planet or moon opens up a new set of challenges if we want to maintain the incredible attention to detail that is Star Citizen’s trademark. Our goal with Star Citizen is that every location, every star system feels like it exists holistically in a universe with palpable history. We can’t rely on magic formulas to do this; we want human hands guiding the creation. And when you can explore a whole planet or moon, having just one landing location or point of interest doesn’t sell the promise of the incredible new universe that this new tech will allow, so we think about ways we can add additional content and points of interest; Outposts, wrecks, small settlements, farms, mining facilities, abandoned ruins and so on. While we are building tools to help the artists and designers build worlds as efficiently as possible, ecosystems still need to be created, modular building sets made, props built, VFX and sound created. Each of these elements takes months of work to design in a reusable way while maintaining our level of fidelity. Just one small example of this is the Outpost Set that we have been sharing the progress on its development on Around the Verse. And this is just one set, we plan to have multiple styles to help populate the many worlds we plan to build. If you checked out Eric Kieron Davis and Sean’s Happy Hour livestream in scheduling a “Space Whale” last week, you would have seen just how many elements go into delivering just one seemingly small feature. Most Sandbox games, aren’t trying to deliver a play area that has the scale or scope that we are going for. Most 1stperson engines support a 128km2 patch of detailed landscape at most. We are aiming to deliver multiple star systems, populated with whole worlds and moons you can circumnavigate, all with living ecosystems and AI populations. The scale and detail we are going for is mind boggling.

This is a challenge that excites us and one we gladly accept. To paraphrase John F Kennedy, “We chose to do this, not because it is easy, but because it is hard.

No other game has the opportunity we have. No other game has the support we have. It is a privilege to build something the likes of which has never been seen before. Our profit is seeing how many more gameplay possibilities there are in Star Citizen today compared to two years ago or even when I first pitched Star Citizen 4½ years ago, but it was your enthusiasm that inspired us and gave us the freedom to get it done right, rather than just get it done.

And you, the amazing Community that has come together to support Star Citizen in small and large amounts are our shipmates in this great voyage. Even in our alpha state, our ability to interface directly with you and get feedback on everything from content to network allows us to strengthen our engine and the game moving forward.

If you’ve bought a basic starter package, you’ve got a front seat to the development of most ambitious PC game of all time. You can dogfight in Arena Commander or run and gun in Star Marine or experience the beginnings of the huge universe sandbox that Star Citizen will be in the Mini Persistent Universe game mode. If you have Squadron 42 as part of your package, you’re going to get a First-Person Story game that will compete with the biggest AAA single-player games out there, with production values that only a few can touch.

You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want.

But if you like our ambition and want to support further, if you think it is a worthy cause, if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable. There are multiple ways to support, like submitting bug reports on the Issue Council or telling your friends about the game. The perks or rewards for people who go the extra mile are just that; us saying thank you for allowing us to build a game for all of you that could never be attempted in any other model. Additional contributions are about making the game better rather than gaining a personal advantage down the road. And that is why no matter what your level of support you should be happy if someone else goes above and beyond. After all, they are helping make the game better for EVERYONE.

This kind of enthusiasm and altruism is not common, but it is what is special about crowdfunding and is what allows something as ground breaking and ambitious as Star Citizen to happen. I can promise you that the team and I have no other goal than making a fully realized universe like no other. We go to sleep and wake up thinking about how we can make it better at every turn. It may be taking longer than we all wanted, but the game itself has become so much more. And while there are some who say they want a less ambitious game, I am skeptical. You didn’t back Star Citizen to be a ‘safe’ Space Sim. You didn’t back it for a game you would play for a few weeks and then discard. You backed it for its ambition, the shared dream of a seamless space sim where you can go from flying a ship to walking around inside one, to space walking, to touching down on a planet and stepping outside, all at a level of detail and scale never seen before. You backed it to have a destination to escape to with your friends for many years to come. I am 100% confident that one of the reasons why we have raised so much money is because we dreamed big. When we debuted the “Imagine” trailer back in Dec 2014, it was a dream of the future, but now with your support we are on the cusp of realizing that dream far more literally than anyone could have imagined.

And for this, I thank you all!"
 Gameguru Mania News - Apr,28 2017 - all
Aquanox Deep Descent - MP Beta Released - movie
(hx) 05:20 PM EDT - Apr,28 2017 - Post a comment
Publisher THQ Nordic and developer Digital Arrow have released a brand new trailer showcasing brand new footage from their game Aquanox: Deep Descent. In addition to the new trailer, the developer announced that the multiplayer beta will be playable starting today. The beta lasts from Friday April 28th, at 1pm EDT, to Monday May 1st, at 1pm EDT. It includes two game modes, Team Deathmatch and 4v4 Deathmatch, as well as two different maps to play on. If you are unable to match with a full lobby, the rest of the player slots will be filled with AI opponents or allies. THQ Nordic stated that there was only a limited number of beta keys available.

Coming to PC, PS4 and Xbox One in 2017!
Dreamfall Chapters - The story so far - movie
(hx) 05:16 PM EDT - Apr,28 2017 - Post a comment
Dreamfall Chapters is a 3D Adventure set in parallel worlds: one a dark cyberpunk vision of our future, the other a magical fantasy realm. The game follows two unlikely heroes on their journeys across worlds to save the very fabric of reality from falling apart. Dreamfall Chapters is a mature, emotional, dark, magical and heart-breaking adventure that will take players by surprise. Dreamfall Chapters is scheduled to release on PS4 and Xbox One on May 5, 2017.

Shadow of War: The New Nemesis System Revealed - movie
(hx) 04:54 PM EDT - Apr,28 2017 - Post a comment
Middle-earth: Shadow of War is set to launch for Xbox One, Project Scorpio, PC, PS4, and PS4 Pro, on August 22, 2017 in North America, and on August 25th in Europe (it’s unclear if it will launch for Project Scorpio on these dates, because Microsoft’s upcoming console still doesn’t have a release date).

Vertical Strike Endless Challenge Released - briefly
(hx) 04:51 PM EDT - Apr,28 2017 - Post a comment
Playism has released their flight based action game, Vertical Strike Endless Challenge, today on PC via Steam. Alongside the game being released today we also received a new trailer which can be seen below. Unlike many flight based games, Vertical Strike Endless Challenge is designed to be easy to pick up and play. The game features two modes and can be played for 5 minutes or 5 hours due to the endless challenges the game offers.

FINAL FANTASY XIV: Stormblood benchmark tool - tech
(hx) 12:37 PM EDT - Apr,28 2017 - Post a comment
Square Enix has just released the official benchmark tool for FINAL FANTASY XIV: Stormblood. According to the company, this official benchmark software uses actual maps and playable characters to assign a score to your PC and rate its performance.

Try out cancelled Star Wars: First Assault game - demo
(hx) 12:35 PM EDT - Apr,28 2017 - Post a comment
Star Wars: First Assault was being developed internally at LucasArts and was cancelled in 2012. Thankfully, its tech beta build found its way on the Internet.

For Honor Trailer: Season 2 CGI Teaser - movie
(hx) 01:24 AM EDT - Apr,28 2017 - Post a comment
For Honor Season Two, Shadow and Might, will bring new content including two additional heroes, two extra maps, new customization items and gameplay updates. New heroes, the lethal Shinobi and the fierce Centurion, will be available for free immediately for Season Pass holders on May 16, while all other players will be able to unlock them with in-game Steel on May 23. Shadow and Might will launch simultaneously across all platforms on May 16.

Mass Effect: Andromeda Gets Discounted to $40 - briefly
(hx) 01:18 AM EDT - Apr,28 2017 - Post a comment / read (2)
Bioware brought players back into its expansive sci-fi universe with the release of Mass Effect: Andromeda last month, and for those that have yet to jump into the series’ latest adventure, the title is available at a discount (for a limited time) thanks to Amazon. Over on Amazon, the standard edition of Mass Effect: Andromeda is currently available at a discounted price to $39.99 on PS4 and Xbox One and $49.99 on PC, marking up to $20 off from the usual price across consoles and PC (and eligible for free shipping for non Prime members).
Perception releases on May 30th - briefly
(hx) 01:14 AM EDT - Apr,28 2017 - Post a comment
The Deep End Games has announced that its first-person horror title, Perception, will be released on May 30th. Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

AMD Radeon Crimson ReLive Edition 17.4.4 - tech
(hx) 01:12 AM EDT - Apr,28 2017 - Post a comment
AMD has released Radeon Software Crimson ReLive 17.4.4.. These drivers come with optimization for "Warhammer 40,000: Dawn of War III," with up to 7 percent performance improvement seen on a machine powered by a Radeon RX 580. It also fixes display corruption seen on some machines with HDMI scaling, incorrect HDR colors on "Mass Effect: Andromeda," DirectX 11 mode stuttering on CrossFire machines in "Battlefield 1," a hang noted on Radeon RX 550 machines that haven't been rebooted for a long time, and some UI improvements with Radeon Settings. In case you are wondering where that Quake Champions Beta shortcut on your desktop comes from, AMD's 17.4.4 driver installation stealth-adds that to your desktop, with a tracking link, instead of directly to the official page. Looks like AMD is making some $$ from it, a referral id is included in the final URL destination, too.
Marvel vs Capcom: Infinite - gameplay trailer - movie
(hx) 01:07 AM EDT - Apr,28 2017 - Post a comment
This new gameplay trailer features Ultron, Chun-Li, Hulk, Strider Hiryu, Thor, Chris Redfield and Hawkeye battling. Furthermore, this trailer showcases the unique power of the Space Stone. Marvel vs Capcom: Infinite releases on September 19th.

DiRT 4 - gameplay trailer - movie
(hx) 01:05 AM EDT - Apr,28 2017 - Post a comment
Codemasters & Deep Silver has released the first gameplay trailer for DiRT 4. Featuring two different handling models, Gamer and Simulation, DiRT 4 offers both depth and accessibility for players old and new to the franchise. The game’s innovative Your Stage system will allow you to produce a near infinite number of unique rally stages at the touch of a button. Your Stage allows experienced racing players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills.

Prey System Specs - briefly
(hx) 01:02 AM EDT - Apr,28 2017 - Post a comment announces the promised launch of the console beta for Prey, the upcoming first-person shooter refresh. Bethesda recommends an Intel i7-2600K or an AMD FX-8350 CPU with 16GB of RAM and an NVIDIA GTX 970 or an AMD R9 290 graphics card.

CPU: Intel i5-2400, AMD FX-8320
GPU: GTX 660 2GB, AMD Radeon 7850 2GB
Memory: 8 GB

CPU: Intel i7-2600K, AMD FX-8350
GPU: GTX 970 4GB, AMD R9 290 4GB
Memory: 16 GB


We'll update this post with the driver information soon. Stay tuned!


    Object Detail
    Shadow Quality
    Texture Quality
    Anisotropic Filtering
    Horizontal Field of View
    Screen Space Directional Occlusion
    Screen Space Reflections
 Gameguru Mania News - Apr,27 2017 - all

Is PlatinumGames Teasing Bayonetta 3? - briefly
(hx) 01:13 PM EDT - Apr,27 2017 - Post a comment
PlatinumGames is full of surprises and teases lately. Earlier this month you had the stealth-release of Bayonetta teasing something on PC. Then three days ago the developer appeared to be Vanquish related (like a PC port).

Blood game remaked in Unity Engine - briefly
(hx) 01:09 PM EDT - Apr,27 2017 - Post a comment / read (3)
OrdinaryFpsfan789 has decided to recreate this classic first-person shooter in Unity Engine. He aims to release this fan game for free once it’s been complete.

Syberia 3's latest update removes the Denuvo - briefly
(hx) 01:06 PM EDT - Apr,27 2017 - Post a comment
Microids has issued a new update for Syberia 3 that, among other things, removes the Denuvo anti-tamper tech. Syberia 3 was powered by the latest version of the Denuvo anti-tamper tech. However, the game was partially cracked by a ‘certain person.’ As such, Microids decided to completely remove it from the game. I don’t know whether this was done on purpose or by accident. Let’s not forget that an update for CONAN: Exiles did the very same thing and its development team issued a hotfix in order to re-implement the Denuvo anti-tamper tech. For the time being, Denuvo is not present at all in the latest version of Syberia 3.
Awesomenauts goes free to play on May 24th - briefly
(hx) 12:52 PM EDT - Apr,27 2017 - Post a comment
Ronimo Games announced that Awesomenauts, the 2D side-scrolling MOBA, is going free-to-play on Steam on May 24th. In addition, the team released a new major update, dubbed ‘Awesomenauts 4.0: Going free to play May 24th’, today with a completely overhauled progression system, a wide array of new customization options, and much more. Existing players will automatically have all the content they previously owned unlocked. And as an additional thank-you, all players who registered a copy of Awesomenauts on Steam before this announcement will be granted ‘Founder’ status, with a unique medal. Players who own Awesomenauts and both the Starstorm and Overdrive expansions by May 24th will automatically be upgraded to the new ‘Awesomenauts All Nauts Pack’, which will grant them all playable characters for free, forever.

Abandon Ship - Gameplay Video - movie
(hx) 12:50 PM EDT - Apr,27 2017 - Post a comment
Today, developer Fireblade Software released a new gameplay video for its ship-adventure PC game: Abandon Ship. Described as FTL meets Sunless Sea, in the game you take command of a ship and her crew, explore a diverse, procedurally generated world, and engage in tactical combat. Abandon Ship is expected to release for PC sometime in 2017.

TEKKEN 7 trailer - game modes - movie
(hx) 08:16 AM EDT - Apr,27 2017 - Post a comment
Bandai Namco has released a new gameplay trailer for TEKKEN 7, showcasing all game modes that will be available to it. TEKKEN 7 will feature an Arcade Mode, full length story mode with additional side chapters dedicated to non-Mishimas, 36+ characters, 18+ stages, a Turbo Mode and a Treasure Battle. In addition, you will be able to play certain Tekken battles from previous games, and every single Tekken game opening/ending will be available. TEKKEN 7 is coming to Steam on June 2nd.

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