| Author |
Message |
Topic: Crysis - Visuals and Vista Compatibility Interview [24310] |
Jarhad
Replies: 2
Views: 7283
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Forum: News Posted: Thu Oct 11, 2007 2:28 am Subject: Crysis - Visuals and Vista Compatibility Interview [24310] |
Learn the hard way? You mean like how very, very few people could originally run Far Cry at max settings? There's an easy solution. It's called don't run at max settings.
And seeing as how six of t ... |
Topic: Grand Theft Auto IV Shots [23722] |
Jarhad
Replies: 4
Views: 9956
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Forum: News Posted: Sat May 26, 2007 10:44 pm Subject: Grand Theft Auto IV Shots [23722] |
Looks like a milked cow, all originality is gone.
Too bad there's still an incredible demand for diary products, metaphorically. |
Topic: Unreal Engine 3 vs. CryEngine 2 comparison [23702] |
Jarhad
Replies: 18
Views: 26450
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Forum: News Posted: Mon May 21, 2007 9:57 pm Subject: Unreal Engine 3 vs. CryEngine 2 comparison [23702] |
It's all real-time, in-game, and not even close to as good as it will be when it's released.
http://www.ggmania.com/?smsid=23432
Not to mention that the most popular Crysis video is an actual te ... |
Topic: 2007: The Ten PC Games To Watch [22981] |
Jarhad
Replies: 9
Views: 15172
|
Forum: News Posted: Wed Jan 03, 2007 10:32 pm Subject: 2007: The Ten PC Games To Watch [22981] |
I guess by "the top 10 pc games to watch for" you mean "ignore the game that's going to be more popular then any game sold in 2007 and list the next top 10."
Here's a list of th ... |
Topic: World of Warcraft: The Burning Crusade Gone Gold [22972] |
Jarhad
Replies: 7
Views: 14634
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Forum: News Posted: Sun Dec 31, 2006 11:28 am Subject: World of Warcraft: The Burning Crusade Gone Gold [22972] |
| I'm with Venom1... WC is nothing but a chat festival for people who can't find friends in real life. I get a good laugh listening to WC chatter/videos of clans. They yap more about their lives than pl ... |
Topic: Next-Gen Systems Are Killing Creativity? [22866] |
Jarhad
Replies: 2
Views: 7917
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Forum: News Posted: Tue Dec 12, 2006 11:04 am Subject: Next-Gen Systems Are Killing Creativity? [22866] |
| By creativity he means gameplay creativity, not better-looking games. Developers will spend more time thinking of ways to make shadows look more realistic than adding as much possible multiplayer cont ... |
Topic: Heavenly Sword PS3 Will Run At 60FPS [22642] |
Jarhad
Replies: 4
Views: 10285
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Forum: News Posted: Mon Nov 06, 2006 2:32 am Subject: Heavenly Sword PS3 Will Run At 60FPS [22642] |
| so?So it's 1080p60, not like some 720p or 1080i Xbox 360 titles that only run at 30fps. 360 can't do 1080p30 or 1080p60 without the HD-DVD addon. |
Topic: Metal Gear Solid 4 Trailer (PS3) [22153] |
Jarhad
Replies: 3
Views: 9768
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Forum: News Posted: Fri Aug 25, 2006 1:58 am Subject: Metal Gear Solid 4 Trailer (PS3) [22153] |
| Congrats you two. You're completely out of the loop. Hideo Kojima thrives on in-game trailers. E3 of 1997 everyone complained MGS looked crappy and thought it was crappy CG, but then it was released a ... |
Topic: Playstation Mag Editor Won't Pay $600 For A PS3 [22081] |
Jarhad
Replies: 11
Views: 19409
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Forum: News Posted: Mon Aug 14, 2006 5:06 am Subject: Playstation Mag Editor Won't Pay $600 For A PS3 [22081] |
Editors average $40-65,000, so don't say she couldn't afford it.
I'm just saying if the gaming industry is the industry she chose to edit for, and she happens to work for "playstation" m ... |
Topic: Playstation Mag Editor Won't Pay $600 For A PS3 [22081] |
Jarhad
Replies: 11
Views: 19409
|
Forum: News Posted: Mon Aug 14, 2006 12:10 am Subject: Playstation Mag Editor Won't Pay $600 For A PS3 [22081] |
| She should lose her job.Why, because they don't pay her enough to buy it? |
Topic: Epic's Mark Rein Slams Episodic Gaming [21887] |
Jarhad
Replies: 4
Views: 9791
|
Forum: News Posted: Thu Jul 13, 2006 7:23 am Subject: Epic's Mark Rein Slams Episodic Gaming [21887] |
| Yeah, releasing a new Episode every year makes it seem like they just rehash the same game. Valve should do what Epic does: release a new 'year' every year like Half-Life 2: 2004, Half-Life 2: 2005, H ... |
Topic: Half-Life 2: Episode One Stats Available [21792] |
Jarhad
Replies: 4
Views: 10798
|
Forum: News Posted: Sat Jun 24, 2006 4:48 pm Subject: Half-Life 2: Episode One Stats Available [21792] |
| You say the game sucks and that the stats are wrong, yet the stats say only 23% completed it and a majority of all users spent less than 3 hours playing a game that takes 5 hours to beat on average... ... |
Topic: Epic's Tim Sweeney talks PhysX, Havok FX [21568] |
Jarhad
Replies: 13
Views: 21859
|
Forum: News Posted: Sun May 14, 2006 2:54 am Subject: Epic's Tim Sweeney talks PhysX, Havok FX [21568] |
but it just can't affect gameplay
or not on a major scaleYou're right, it won't affect gameplay at all IIRC. It'll be a reproduced event saying "huge land deformation here, use PPU for dibris&qu ... |
Topic: Epic's Tim Sweeney talks PhysX, Havok FX [21568] |
Jarhad
Replies: 13
Views: 21859
|
Forum: News Posted: Sat May 13, 2006 3:34 pm Subject: Epic's Tim Sweeney talks PhysX, Havok FX [21568] |
Yeah, they'll just have PhysX-only. Btw, the Ageia SDK is free even for non-developers, so you can get SDK 2.3.2 which has PPU support. Mods can implement it into games without it. |
Topic: Epic's Tim Sweeney talks PhysX, Havok FX [21568] |
Jarhad
Replies: 13
Views: 21859
|
Forum: News Posted: Sat May 13, 2006 6:42 am Subject: Epic's Tim Sweeney talks PhysX, Havok FX [21568] |
| Ok Jarhad. Please tell me what is the point of having three thousand boxes stacked on top of each other? No wait, that was a stupid question. Please tell me what you think where can such a card have a ... |
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