Warlock - Master of the Arcane - All Resources & Perks List
A list of what buildings you can make on resources and the perks you can get from them. Can be used to figure out what settler type you want to send to a resource or see what building-related perks you're missing.
Resource Buildings
Adamantium
All: Adamantium Smelter: -10 Gold, -3 Mana
Perk: Adamantium Armor: +45 Resist:Melee, +45 Resist:Death, +20 Resist:Spirit (Fighter/Creature/Ranged/Caster/Healer/Construct)
Arethi: Rectification Facility: +15 Gold, +15 Mana, +15 Research Points
Ancient Ruins
All: Excavations: +10 Research Points, -8 Gold
Donkeys
All: Order of Stubborn Knights: -2 Gold, -2 Food, Unit: Stubborn Knights
All: Trading Post: +10 Gold
Monster: Butchery: +8 Food, -1 Gold
Dragon Eggs
All: Red Dragons Nest: -10 Gold, Unit: Red Dragon
Humans/Monster: Dragon Farm: +40 Gold
Undead: Dragon Conservatory: +40 Mana -10 Gold
Dwarven Settlement
All: Dwarven Settlement: -2 Gold, Attack Range 2/Missile 15.0/HP 75, Unit: Dwarves/Dwarven Overcomers, Building: Training Course
All: Dwarven Forge: +10 Gold
Perk: Dwarven Steel: +20% Power (Fighter/Creature/Construct)
Elven Village
All: Elven Bungalow: +2 Gold, Unit: Elven Archers/Elven Sharpshooters, Building: Elven Shooting Grounds
All: Casino: +50% Gold
Gems
All: Gem Mine: +20 Gold
All: Jewelry Shop: -4 Gold -1 Mana
Perk: Protection Amulets: +35 Resist:Elemental, +35 Resist:Death (Fighter / Creature / Ranged / Caster / Healer)
Gold
All: Gold Mine: +12 Gold
Gold Dragon Eggs
All: Gold Dragons Nest: -20 Gold, Unit: Gold Dragon
Halberdhall
All: Halberdiers Guild: -2 Gold, -1 Food, Unit: Halberdiers / Royal Guardsmen, Building: Training Arena
All: War University: -5 Gold
Perk: Masters of War: +1 Exp/turn (Fighter / Creature / Ranged / Caster / Healer / Construct)
Holy Ground
Arethi: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Life
Arethi: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Light
Arethi: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Death
Arethi: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Darkness
Humans: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Priestesses of Agrela
Humans: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Dauros
Humans: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Beastmasters
Humans: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Archers of Helia
Humans: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Blade Masters
Humans: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Sisters of Krypta
Humans: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Assassins
Monster: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Life
Monster: Temple to Grum-Gog: +5 Mana, -10 Gold, +20 Relation, Unit: Champions of Grum-Gog
Monster: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Wolves of Helia
Undead: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Death
Undead: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Krolm's Housecarls
Undead: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Ancient Liches
Undead: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Adepts of Lunord
Infernal Rift
All: Demonologist Workshop: +12 Research Points, -3 Gold, -3 Food, -3 Mana
Iron
All: Foundry: +1 Gold
Perk: Masterwork Armor: +25 Resist:Melee, +25 Resist:Missile (Fighter/Creature/Ranged/Caster/Healer/Construct)
Arethi: Transmutation Facility: +6 Gold
Koatl Village
All: Koatl House: -2 Gold, Unit: Koatl Spears, Building: House of Secrets
All: Serpentarium: -4 Gold
Perk: Water of the Snake: +20% Power (Ranged / Healer)
Magic Fields
All: Magic Testing Area: +5 Mana, +5 Research Points, -5 Gold
Humans: Magic Garden: +10 Food, +10 Mana, -4 Gold
Undead: Converter: -5 Gold
Perk: Magical Transformer: +20% Power (Caster / Healer / Construct)
Magic Node
All: Mana Pump: +10 Mana, -4 Gold
All: Enchanter's Workshop: -4 Gold -1 Mana
Perk: Enchanted Weapons: +25% Elemental (Fighter / Caster / Ranged)
Monster: Cheese Cave: +12 Food, +6 Mana, -4 Gold
Minotaur Caves
All: Minotaur Palace: -2 Gold, Unit: Minotaurs / Black Minotaurs, Building: Corrida Pen
All: Minotaur Labyrinth: -2 Gold
Perk: Tried by Labyrinth: +30% Melee (Fighter / Creature)
Nevril
All: Nevril Smelter: -8 Gold, -2 Mana
Perk: Nevril Armor: +40 Resist:Missile, +50 Resist:Elemental (Fighter / Creature / Ranged / Caster / Healer)
Arethi: Design Department: -5 Gold
Perk: Lightweight Armor: +1 Movement (Fighter / Ranged / Caster / Healer)
Pigs
All: Pig Farm: +6 Food
Pumpkins
All: Pumpkin Farm: +4 Food, +4 Mana
Monster: Shrine of the Rotten Pumpkin: -1 Gold
Perk: Blessing of Hill'o'Win: +3 Regen (Fighter / Creature / Ranged / Caster / Healer)
Undead: Field of Ghosts: -1 Gold
Perk: Ghost Armor: +25 Resist: Elemental, +25 Resist:Spirit, +25 Resist:Life (Creature / Caster)
Silver
All:Silver Mine: +6 Gold
Human: Silverwork Armory: -1 Gold
Perk: Silver Weaponry: +20% Spirit, +20% Life (Fighter / Ranged)
Monster: Silverwork Brewery: -1 Gold
Perk: Silver Brewery: +35 Resist:Elemental, +35 Resist:Death (Creature / Healer)
Undead: Laboratorium: +7 Mana, -2 Gold
Non-Resource Buildings with Perks
Magic Bazaar: Protection Potions: +20 Resist:Missile, +40 Resist:Elemental
University: University Education: +10% Power
Smithy: Fine Armor: +20 Resist:Melee, +10 Resist:Missile
Barracks: Drilled: +10% Power
Population-Specific Buildings
Arethi
Adamantium: Rectification Facility: +15 Gold, +15 Mana, +15 Research Points
Nevril: Design Department: -5 Gold
Perk: Lightweight Armor: +1 Movement (Fighter/Ranged/Caster/Healer)
Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Life
Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Light
Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Death
Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Darkness
Iron: Transmutation Facility: +6 Gold
Humans
Dragon Eggs: Dragon Farm: +40 Gold
Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Priestesses of Agrela
Holy Ground: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Dauros
Holy Ground: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Beastmasters
Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Archers of Helia
Holy Ground: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Blade Masters
Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Sisters of Krypta
Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Assassins
Magic Fields: Magic Garden: +10 Food, +10 Mana, -4 Gold
Silver: Silverwork Armory: -1 Gold
Perk: Silver Weaponry: +20% Spirit, +20% Life (Fighter/Ranged)
Monster
Donkeys: Butchery: +8 Food, -1 Gold
Dragon Eggs: Dragon Farm: +40 Gold
Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Life
Holy Ground: Temple to Grum-Gog: +5 Mana, -10 Gold, +20 Relation, Unit: Champions of Grum-Gog
Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Wolves of Helia
Magic Node: Cheese Cave: +12 Food, +6 Mana, -4 Gold
Pumpkins: Shrine of the Rotten Pumpkin: -1 Gold
Perk: Blessing of Hill'o'Win: +3 Regen (Fighter/Creature/Ranged/Caster/Healer)
Silver: Silverwork Brewery: -1 Gold
Perk: Silver Brewery: +35 Resist:Elemental, +35 Resist:Death (Creature/Healer)
Undead
Dragon Eggs: Dragon Conservatory: +40 Mana -10 Gold
Holy Ground: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Death
Holy Ground: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Krolm's Housecarls
Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Ancient Liches
Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Adepts of Lunord
Magic Fields: Converter: -5 Gold
Perk: Magical Transformer: +20% Power (Caster/Healer/Construct)
Pumpkins: Ghost Armor: +25 Resist:Elemental, +25 Resist:Spirit, +25 Resist:Life (Creature/Caster)
Silver: Laboratorium: +7 Mana, -2 Gold
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