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 GAMEGURU MANIA - CHEATS: (29199 cheats & trainers)
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  Factory Town Idle [cheats]
To enter the console press backslash or tilde or ö.
Depending on your keyboard layout.

Enter the admin mode: admin
This unlocks all buildings.
Building is free, and you can add and remove resources to buildings.


Add resource to a building: a Wood 10
Remove resource from a building: r Wood 10


Useful Tips & Tricks:
---------------------
-=General Stuff=-
* When viewing a recipe in the build menu, hover the cursor over the icon for
the item to be built and you should get a short descriptions (these are not
always useful). Hover over the icon at the right side and you will get other
useful information, such as sell price and ingredients.

* Plan on making roads that are at least 2 lanes wide, and consider giving
buildings an extra space between the door and the road. Carts cannot pass
through each other, and will sit at the front (or side) of a building,
potentially blocking traffic and causing a mess.

* Read through the tips that pop up at launch. That's where you can find
directions on moving units around, setting your hotbar keys, etc.

* Upgrading your base unlocks recipes, increases the number of inventory slots
in the base, and increases the capacity of each inventory slot. (Example - at
a level 5 base, you have 5 rows of 4 slots, each of which can hold 600 units.)

* Type "m" to get the move tool. You can use this to pick up a worker & place
it wherever you wish. This is especially useful for moving carts all the way
across your map, clearing traffic jams, or just getting a worker unstuck
between another worker and its only path out of a dead end.

-=Forestry and Farm buildings=-
* You can choose which things your farm harvests. If you want to only produce
one thing, go in and make sure it is the only "recipe" checked. You will want
to de-select the "Auto-manage"” box as well. This is useful early in the game
when you may wish to output a single type of item onto a chute.

* Although the game will let you plant trees (once you build the box for them)
in the area covered by a farm, you will not be able to harvest them. This
includes fruit trees, which must be harvested by a "forester" building.

* A forestry building requires red coins to harvest regular trees, but not
fruit trees.

* Water and fertilizer only affect the re-growth of crops on farms, not the
harvest rate. You can increase the harvest rate by adding workers to your
farm. (Click the building, then use the "+" button).

* You can place farms close together and overlap their areas.

-=Pastures=-
* Although you can produce Fertilizer using its own recipe at a pasture,
don't bother. It is a by-product of most of the other options and you
will have plenty.

* Even if the fertilizer storage is full at a pasture, other items do not
stop production. For example, the recipe for wool produces fertilizer as
well. You will still generate wool if you’re not using your fertilizer
quickly enough.


Gathering Huts vs Harvester:
----------------------------
There’s no entirely simple answer to this question, because it depends
on the level of develepment, but basically, yes, they are potentially
equal to or better than gathering huts.

Gathering huts have the advantage of not requireing any aditional input
(like power) to function, but they convert raw materials to usable
materials at a rate of 1:1 (exception: once upgraded silver and gold
are harvested at a 1:2 rate).

Harvesters require power to function (though, at least for me in my
current game, power is kind of free, as water wheels seem to generate
insane amounts of power), but quickly advance from the basic 1:1 ratio
to 2:3 ratio and finally 1:2 ratio.

This makes them more efficient in resource usage (apart from silver
and gold) in any aspect.

Print Cheats
 

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